http://www.gran-turismo.com/en/sp/d2788.htmlGran Turismo in 4 times the resolution of Full HD Polyphony Digital also presented two technological trials for the next generation at this event. Both of the presentations, were founded on the philosophy of ''achieving the highest possible quality'' held over the years by Gran Turismo. One of these, was a time trial competition using Sony's newest digital cinema projector, the ''SRX-S110''. Gran Turismo 5 prologue is already in Full HD resolution at 1920 x 1080 pixels, providing the highest resolution possible in today's TV content. However in this time trial, the Full HD image was increased to twice the resolution both vertically and horizontally (4x the surface area), enabling game play at an ultra high resolution of 3840 x 2160 pixels. This was performed by connecting and synchronizing four Playstation 3's outputting a quarter of the image each at 1920x1080 pixels, but you must remember this demands an extremely high quality image from the source that can withstand the ultra high resolution. It can be said that this demonstration was only made possible, because the source image was Gran Turismo.
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What supported this time trial on the display side, was the newest digital cinema projector from Sony, the SRX-110. This ''4K''SXRD''(*1) projector is the next generation in projector technology, enabling a resolution of 4096 x 2160 pixels, equivalent to the high resolution image of 35mm film. The high 4000:1 device contrast ratio and a response time of 5 milliseconds, also adds to the level of breathtaking image expression introduced here. The crowd was simply amazed by the clarity of the image displayed on the massive 220 inch screen, and the players who participated in the time trial expressed their excitement of how perfectly in focus the screen is even close up, and at the quality of Gran Turismo. *1: Abbreviation for Silicon X-tal Reflective Display. A reflective LCD display device using monocrystalline silicon with aluminum mirrors as the drive element.
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The ''SRX-S110'' digital cinema projector set above the time trial seat. With its high precision LCD display device ''4K SXRD'', it is able to display 8.85 million pixels, which is over 4 times the resolution of full HD.
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The massive 220 inch screen where the ultra high resolution image of the SRX-110 was projected. The overwhelming resolution and high contrast completely leaves the limits of previous existing projectors in the dust. The Ultra-Real, 240fps Demonstration The other display was a playable demonstration on a Nano-Spindt FED / Field Emissions Display developed by Sony, with a frame rate of 240fps (240 frames per second). Gran Turismo 5 Prologue has already achieved a frame rate of 60p (progressive), but in this demo, Gran Turismo was made playable at four times this frame rate at 240fps. The SXRD demonstration described above used four PS3's to improve image quality, but this used the same to increase the frame rate. The display used in this demonstration was the 19 inch nano-Spindt FED screen produced by FE Technologies, who is a company that has taken over the development of the FED technology that was being developed at Sony. This display contains over 10,000 electron sources called the nano-spindt emitter, per pixcel. A fluorescent substance is exposed to the electrons from the emitters to produce light, and this format is very close to a cathode-ray tube in principle. The resulting view angle is wider in comparison to a LCD panel, and it shows superior performance when displaying moving images, with no blurring of the outline.
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Structure of the nano-Spindt FED. With over 10,000 nano-Spindt emitters per pixel emitting electrons to a fluorescent substance to produce images, the principle is very close to a cathode-ray tube type display. It has many high image quality performance characteristics, with a wider view angle, superior ability to produce black color, rich tone expression, motion pictures with no blurring of the outline, etc.
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Expanded view of a single pixel. The diameter of one nano-Spindt emitter is approximately 120 nanometers (left). Over 10,000 of these comprise one pixel (middle). A fluorescent substance is exposed to the electron emitted from these emitters, to produce an image (right)
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Comparison of the nano-Spindt FED and LCD panel structures. The nano-Spindt FED does not have a backlight, polarized plate nor light guide plate, making the parts structure very simple. Four PS3's were also used in this demonstration. The frame rate of a single PS3 is 60fps, or 1/60 of a second, but by having four PS3's draw an image four times within this 1/60 of a second, a frame rate of 1/240 of a second is made possible.
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You can see the shocking difference of this high frame rate Gran Turismo immediately when you see the screen. It is as though you are following a real world event happening right in front of your face with your own eyes. Any and all flickering in the movement of the vehicle, in the smoke from the tires, etc. are completely gone, and you are almost tricked into believing you are watching something in real life. The guests at the event were baffled by the quality of the image, and stared in amazement at the screen. The event merging cars, art, design and music, reached its finale with great success, and through two revolutionary demonstrations, Gran Turismo has also succeeded in producing a clear image of the future, and the road to get there. %26#8251;2: Abbreviation for Field Emission Display
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The 19 inch nano-Spindt FED (Prototype) was placed on display especially for this event. The monitor is able to display 240 frames per second, providing an experience very close to real life. Text by the Gran Turismo.com Operations Team.
My god! Madness simply....Madness Gran Turismo 5 will run at 4 times 1080p ...
A bit of breaking news: 4 Playstation 3 Consoles > 1 Xbox 360 Console!Gran Turismo 5 will run at 4 times 1080p ...
Wow really technical...Where can I find a 1080p x 4 HDTV :P
You couldn't do that with 360s. That many units together would burn the meeting room down if they didn't all RRoD first! :D
11-19-2008[QUOTE=''SpruceCaboose'']You couldn't do that with 360s. That many units together would burn the meeting room down if they didn't all RRoD first! :D[/QUOTE]I'm sure it would but still 240 FPS!? still insane lol.
[QUOTE=''SpruceCaboose'']You couldn't do that with 360s. That many units together would burn the meeting room down if they didn't all RRoD first! :D[/QUOTE] Remind me to never have a 360 lan party...
[QUOTE=''Wasdie''][QUOTE=''SpruceCaboose'']You couldn't do that with 360s. That many units together would burn the meeting room down if they didn't all RRoD first! :D[/QUOTE] Remind me to never have a 360 lan party... [/QUOTE] At least not without fire extinguishers and some fire departments on standby! :lol:
[QUOTE=''SpruceCaboose''][QUOTE=''Wasdie''][QUOTE=''SpruceCaboose'']You couldn't do that with 360s. That many units together would burn the meeting room down if they didn't all RRoD first! :D[/QUOTE] Remind me to never have a 360 lan party... [/QUOTE] At least not without fire extinguishers and some fire departments on standby! :lol:[/QUOTE] I am afraid that if I have a PS3 lan party I would short out the electrical circuts in the building from all of the power it will suck up...
[QUOTE=''SpruceCaboose''][QUOTE=''Wasdie''][QUOTE=''SpruceCaboose'']You couldn't do that with 360s. That many units together would burn the meeting room down if they didn't all RRoD first! :D[/QUOTE] Remind me to never have a 360 lan party... [/QUOTE] At least not without fire extinguishers and some fire departments on standby! :lol:[/QUOTE]Yea make sure no bonfires anyway,The chart is pretty slef explanitory.
Good to know they are busy making their game.
The high resolution image was a SEPARATE DISPLAY from the 240 fps version. They used four PS3's to achieve that huge image, and then another four to achieve 240 fps on a 19'' screen.Now I'm totally unimpressed. (j/k)
how exactly did they make it 240fps? you cant just say 60+60+60+60 it doesn't work that way, if they artificially uped the frame rate the game was playing at then maybe but otherwise it was still just 60fps.Edit: canadian explained it the huge image wasn't running at 240fps just the 19 inch one which is sort of funny.
meh it took four ps3's to do that??? :lol:one ps3 is capable of 120fps and 4d!!!!! who needs four!!!! sarcasm\
[QUOTE=''WilliamRLBaker'']how exactly did they make it 240fps? you cant just say 60+60+60+60 it doesn't work that way, if they artificially uped the frame rate the game was playing at then maybe but otherwise it was still just 60fps.Edit: canadian explained it the huge image wasn't running at 240fps just the 19 inch one which is sort of funny. [/QUOTE] Still awesome. I don't see any 360 cluster doing that.
Interesting read. I love stuff like this, but I'm a geek. I just hope that I'm still around when the day comes and I can look back at say remember when :)
4 PS3 >>>> 1 Xbox360???NOOOO
How can you say you've never seen an 360 cluster doing that when they haven't done it? its 2 different things to say that it cant do it and it hasn't done it, Who knows what can be done when Sony throws probably a couple million dollars alone in R%26D just for an demo type thing like this article describes cause atleast that much must have been thrown around just to get the tech, and companies together and the programming wrote to get this pulled off.P.S: i never made any claim againest the articles awesomeness simply asked a question of how they came up with 240fps if they artificially increased the frame rate or like the diagram showed like some computer programmer d student believe 60+60+60+60=240fps.
P.P.S: as for that its not awesome they spent millions to put together what amounts to LOOK what i can do! they could have put that into R%26D for many other things, or donated it to a charity or something.
P.P.P.S: yes microsoft is guilty of this as well.
is it true that the human eye cant tell if its really 240fps since 60 is enough?
[QUOTE=''Unforgiven2870'']Gran Turismo 5 prologue is already in Full HD resolution at 1920 x 1080 pixels [/QUOTE]Wrong.
[QUOTE=''WilliamRLBaker'']How can you say you've never seen an 360 cluster doing that when they haven't done it? its 2 different things to say that it cant do it and it hasn't done it, Who knows what can be done when Sony throws probably a couple million dollars alone in R%26D just for an demo type thing like this article describes cause atleast that much must have been thrown around just to get the tech, and companies together and the programming wrote to get this pulled off.
[/QUOTE]
If they could, they would have.
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