I respect your opinion. But redesign is the only way to go. If you don't, it'll grow stale. Notice that many people got bored with Halo 3, even though it was technically a much better game than it's predecessors? Evolution vs Redesign ?
[QUOTE=''organic_machine'']I respect your opinion. But redesign is the only way to go. If you don't, it'll grow stale. Notice that many people got bored with Halo 3, even though it was technically a much better game than it's predecessors? [/QUOTE]
I was also thinking about that.
But if they changed some gameplay elements and added some new stuff etc. instead of visual redesign it might be bether and not feel stale and ''old stuff with new graphics''
But you have good point
[QUOTE=''Lidve''][QUOTE=''organic_machine'']I respect your opinion. But redesign is the only way to go. If you don't, it'll grow stale. Notice that many people got bored with Halo 3, even though it was technically a much better game than it's predecessors? [/QUOTE]
I was also thinking about that.
But if they changed some gameplay elements and added some new stuff etc. instead of visual redesign it might be bether and not feel stale and ''old stuff with new graphics''
But you have good point [/QUOTE] Megaman Sucks because of redesign, but also all games need change more than just a few textures
I think a bit of both is the best way to go. You want to update those things that work well, and you want to redesign elements that don't work, and you want to create elements that are unique, so you aren't just remaking the same game.
Halo 1: released in 2002.
Halo 2: released in 2004.
Halo 3: released in 2007.
Half-Life 1: Released in 1998.
Half-Life 2: Released in 2004.
How can you expect Halo 2 and 3 to redesign the whole entire game when there are nearly two year gaps between the two games?! Half-Life 1 and 2 were 6 years apart and PC technology had drastically improved since then, OF COURSE the game would look very different...
[QUOTE=''princeofshapeir'']Halo 1: released in 2002. Halo 2: released in 2004. Halo 3: released in 2007. Half-Life 1: Released in 1998. Half-Life 2: Released in 2004. How can you expect Halo 2 and 3 to redesign the whole entire game when there are nearly two year gaps between the two games?! Half-Life 1 and 2 were 6 years apart and PC technology had drastically improved since then, OF COURSE the game would look very different... [/QUOTE]
Well, if we take a look at some mario games they have small gap between releases but are completly different games
But this is getting interesting,there are some really good points for both sides
So far its like:
Evolution : PROS = +you get more of same formula that work +you see some of your favourite characthers with improoved graphics and physics CONS= - if they dont add some new elements game will not feel much different from old one and might get stale Redesign: PROS= + you get new fresh experience + new design mostly look bether CONS= - you fail to see your favourite hero with new graphics - they might not ''capture'' feeling of original game you loved so much
[QUOTE=''Lidve''] Evolution : PROS = +you get more of same formula that work +you see some of your favourite characthers with improoved graphics and physics CONS= - if they dont add some new elements game will not feel much different from old one and might get stale Redesign: PROS= + you get new fresh experience + new design mostly look bether CONS= - you fail to see your favourite hero with new graphics - they might not ''capture'' feeling of original game you loved so much [/QUOTE]This is about right. I was actually dissapointed with HL2 at first because it didn't feel like the original. But then I realized that I don't really want sequels to completely feel like the originals. The original HL had a magic to it that cannot be recreated. Why can it not be recreated? Becuase then it would not be special. I think sequels should feel different, using similar concepts and settings of course. I don't know.
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