Do you think Halo Wars will be too conventional to the RTS genre? Here is what they said about the game on a preview at Gamespy.com Halo Wars - Too conventional?
I think they have found the right way to do a RTS on consoles Halo Wars - Too conventional?
[QUOTE=''ExtremeOne316''] I think they have found the right way to do a RTS on consoles [/QUOTE] Oh okay. Have you played it?
its just a generic rts with halo slapped onto it. I'd rather play C@C or EndWar, at least those have some orginallity
[QUOTE=''Panther501'']its just a generic rts with halo slapped onto it. I'd rather play C@C or EndWar, at least those have some orginallity[/QUOTE] Neither of those are original though lol. Company of Heroes is however...
[QUOTE=''biggest_loser''][QUOTE=''Panther501'']its just a generic rts with halo slapped onto it. I'd rather play C@C or EndWar, at least those have some orginallity[/QUOTE] Neither of those are original though lol. Company of Heroes is however... [/QUOTE]Endwar has voice commands and C@C is a zaney take on a modern RTSI love Company of Heroes though. My co-favorite rts along with WIC
[QUOTE=''Panther501''][QUOTE=''biggest_loser''][QUOTE=''Panther501'']its just a generic rts with halo slapped onto it. I'd rather play C@C or EndWar, at least those have some orginallity[/QUOTE] Neither of those are original though lol. Company of Heroes is however... [/QUOTE]Endwar has voice commands and C@C is a zaney take on a modern RTSI love Company of Heroes though. My co-favorite rts along with WIC [/QUOTE] Both - regardless of gimmicks like voice commands - still play to the standard RTS conventions of base buildings and resources. Zaneyness does not equate to originality.
I think Halo Wars will turn out to be one of the easiest, most ''casual'' (if that word even exists for RTS games...) strategy games ever to try and entice Halo fanboys. I wouldn't be surprised if it is a very fast moving strategy game also since Halo fanboys are used to the hectic nature of Halo games.
[This message was deleted at the request of the original poster]
[QUOTE=''biggest_loser''][QUOTE=''Panther501''][QUOTE=''biggest_loser''] Neither of those are original though lol. Company of Heroes is however... [/QUOTE]Endwar has voice commands and C@C is a zaney take on a modern RTSI love Company of Heroes though. My co-favorite rts along with WIC [/QUOTE] Both - regardless of gimmicks like voice commands - still play to the standard RTS conventions of base buildings and resources. Zaneyness does not equate to originality. [/QUOTE]voice controls arn't gimicky at all and they add a new level of stratagy to the game. Why can't zanieness be orginal?
[QUOTE=''Panther501'']voice controls arn't gimicky at all and they add a new level of stratagy to the game. Why can't zanieness be orginal? [/QUOTE] How do they add new strategy? What sort of strategy? You can just use it move units as you would with ohhh I dont know.....a MOUSE. Zanieness is style and does not make the standard conventions of the genre - like base building - original.
[QUOTE=''biggest_loser''][QUOTE=''Panther501'']voice controls arn't gimicky at all and they add a new level of stratagy to the game. Why can't zanieness be orginal? [/QUOTE] How do they add new strategy? What sort of strategy? You can just use it move units as you would with ohhh I dont know.....a MOUSE. Zanieness is style and does not make the standard conventions of the genre - like base building - original. [/QUOTE] Voice commands allow for a tactical advantage for a player who uses it. It allows for more multitasking. You can use your controller to control one squad and have your voice command another. Orginal = something that hasn't been done before (street definition) Have voice commands for rts's been done before Endwar? no. therefore its orginalCan't a game's style be orignal? Who said that orginality had to be purely game play mechanicsHalo is neither orginal in gameplay or styleGameplay = base building, gather resources, build armies, destroy (C@C)Style = space marines kill aliens (very cliche)
Stick to PC Games forums pl0x
[QUOTE=''biggest_loser''][QUOTE=''ExtremeOne316''] I think they have found the right way to do a RTS on consoles [/QUOTE] Oh okay. Have you played it? [/QUOTE] I have not played it but from all the reading I have done they seem to have found the right control scheme for this game
[QUOTE=''Panther501'']Voice commands allow for a tactical advantage for a player who uses it. It allows for more multitasking. You can use your controller to control one squad and have your voice command another. Orginal = something that hasn't been done before (street definition) Have voice commands for rts's been done before Endwar? no. therefore its orginalCan't a game's style be orignal? Who said that orginality had to be purely game play mechanicsHalo is neither orginal in gameplay or styleGameplay = base building, gather resources, build armies, destroy (C@C)Style = space marines kill aliens (very cliche) [/QUOTE]I could multitask on PC by grouping units with numbers and then swapping between them. Its the same thing. It might not have been done before but its not particularly innovative given that it as as you said multitasking. It is merely a convenience for consoles given that there a controller would be inadequate for an RTS. While it might seem cool it takes the very nature of the RTS out of your hands: controlling the units yourself through the controls. I'm talking about originality in terms of gameplay and C%26C3 is very traditional as you said, base building etc. But even the style of C%26C3 is not that original. The units and buildings are very much like (identical to) the ones in Tiberium Sun, apart from the Scrin.
I too doubt the game will be too difficult. Yes, there are many Halo players who would do well with a complex RTS game, but those gamers don't push Halo sales into the several millions. MS wants the game to do as well as Halo games in the main storyline, therefore they don't want to alienate the typical ''frat boy doesn't like complex games'' Halo player. Give a Halo player like that Starcraft and he will toss it away within an hour.
Halo Wars will get massive amounts of hype because of its title alone and I think it is a major disappointment waiting to happen. I don't think it will be overly innovative, but I also don't think that it will be as conventional as Spore's RTS elements.Don't get your hopes up, Halo Wars could be the biggest disappointment of 2009 or the surprising breakout of the year. Only time will tell.
[QUOTE=''AvIdGaMeR444'']I think Halo Wars will turn out to be one of the easiest, most ''casual'' (if that word even exists for RTS games...) strategy games ever to try and entice Halo fanboys. I wouldn't be surprised if it is a very fast moving strategy game also since Halo fanboys are used to the hectic nature of Halo games. [/QUOTE] dude what is up with you? almost all of the posts you make has some sort of generalization
[QUOTE=''biggest_loser''][QUOTE=''Panther501''] Voice commands allow for a tactical advantage for a player who uses it. It allows for more multitasking. You can use your controller to control one squad and have your voice command another. Orginal = something that hasn't been done before (street definition) Have voice commands for rts's been done before Endwar? no. therefore its orginalCan't a game's style be orignal? Who said that orginality had to be purely game play mechanicsHalo is neither orginal in gameplay or styleGameplay = base building, gather resources, build armies, destroy (C@C)Style = space marines kill aliens (very cliche) [/QUOTE]I could multitask on PC by grouping units with numbers and then swapping between them. Its the same thing. It might not have been done before but its not particularly innovative given that it as as you said multitasking. It is merely a convenience for consoles given that there a controller would be inadequate for an RTS. While it might seem cool it takes the very nature of the RTS out of your hands: controlling the units yourself through the controls. I'm talking about originality in terms of gameplay and C%26C3 is very traditional as you said, base building etc. But even the style of C%26C3 is not that original. The units and buildings are very much like (identical to) the ones in Tiberium Sun, apart from the Scrin. [/QUOTE]And yet a lot of the features in CoH have been done in strategy games before, some were even done better. What makes CoH unique is the way it was put together making it play differently. So if CoHs feature set is not original and it can play differently why can't something like C%26C? After all there is no way you can say that StarCraft played like WarCraft 2 or that Red Alert 3 plays like alot like C@C3. And even with the CoH ****gameplay does not mean that you would get an AAA score, Opposing Fronts was AA among players and critics alike.
[QUOTE=''SSCyborg'']Stick to PC Games forums pl0x [/QUOTE] Halo Wars hasn't been confirmed for the PC. Thus, it should probably be here.Anyway, no, I don't think it's being to conventional. In fact, I don't think ''too conventional'' can be listed as a proper con for anything. Unfortunately, if you develop your RTS with a dune-esque approach, you've got a lot of competition. Can Halo Wars really match up to SC, AoEII, or decades of ''conventional'' RTSes? No. Its failure to do so will make it a decent RTS for Halo fans, but it won't be a game for the hardcore RTS crowd, who has played better games that follow a similar game mechanic. Had they instead, gone with a Relic sort of RTS, which focuses heavily on tactical engagements and the like, they wouldn't have had decades of RTS games to compete with, and they certainly would have been regarded more highly for trying something unconventional.My point is, being too conventional will hurt HW, but it doesn't make the game worse.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment