http://pc.ign.com/articles/932/932463p1.html
To give the gameplay more of a kick there's something called a direct-fire mode. Instead of you giving an order for the tank to destroy something, you control the tank and its turret. It's basically like an action game, as drive the tank around the map yourself and try and engage targets by using the mouse as an aiming cursor. You'll find yourself mashing the button to get a round off, or be in such a hurry that you miss the target. It makes the action much more immediate and personal as you're not just sitting back and giving orders, you're caught up in the battle directly.
There's also a reason you should blow things up aside from just having fun. The resource system no longer depends on capturing nodes that provide fuel or ammo. In fact, there are no capture nodes. Instead, you're rewarded fuel and ammo for killing enemy units and vehicles. And as for repairing damage, there is a repair ability that costs munitions points. You want to ration it out, though, not only because of the point cost, but because it immobilizes the tank, making it a nice fat target.
Playing through that campaign really did feel like a blend of action and RTS gaming. This feels like there will be an expansion's worth of content, too, as Tales of Valor will feature three campaigns consisting of three to four missions each. Now, fans of COH's superb multiplayer suite should note that Relic barely discussed multiplayer at all when we were there. That's to be revealed in the future, but the developer did say that the multiplayer doesn't feature the same massive changes as the single-player campaign. There's a big COH multiplayer community out there, so they're looking to deliver more content to feed that. There will also be some new multiplayer modes, such as a co-op mode called invasion. Up to four players see how long they can last against waves of enemies.Company of Heroes : Tales of Valor Hands ...
[QUOTE=''anshul89'']http://pc.ign.com/articles/932/932463p1.html
To give the gameplay more of a kick there's something called a direct-fire mode. Instead of you giving an order for the tank to destroy something, you control the tank and its turret. It's basically like an action game, as drive the tank around the map yourself and try and engage targets by using the mouse as an aiming cursor. You'll find yourself mashing the button to get a round off, or be in such a hurry that you miss the target. It makes the action much more immediate and personal as you're not just sitting back and giving orders, you're caught up in the battle directly.
There's also a reason you should blow things up aside from just having fun. The resource system no longer depends on capturing nodes that provide fuel or ammo. In fact, there are no capture nodes. Instead, you're rewarded fuel and ammo for killing enemy units and vehicles. And as for repairing damage, there is a repair ability that costs munitions points. You want to ration it out, though, not only because of the point cost, but because it immobilizes the tank, making it a nice fat target.
Playing through that campaign really did feel like a blend of action and RTS gaming. This feels like there will be an expansion's worth of content, too, as Tales of Valor will feature three campaigns consisting of three to four missions each. Now, fans of COH's superb multiplayer suite should note that Relic barely discussed multiplayer at all when we were there. That's to be revealed in the future, but the developer did say that the multiplayer doesn't feature the same massive changes as the single-player campaign. There's a big COH multiplayer community out there, so they're looking to deliver more content to feed that. There will also be some new multiplayer modes, such as a co-op mode called invasion. Up to four players see how long they can last against waves of enemies.
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invasion sounds awesome and it might be the reason why i buy the game. It just sounds like great fun. however, the no resource thing will kill the gameplay. the nodes made COH more tactical by cutting the enemy off his supply lines, allowing for control of keep buildings, roads, intersections, bridges. it also strays away from the realism factor too. that better not be implemented.Company of Heroes : Tales of Valor Hands ...
[QUOTE=''Panther501''] invasion sounds awesome and it might be the reason why i buy the game. It just sounds like great fun. however, the no resource thing will kill the gameplay. the nodes made COH more tactical by cutting the enemy off his supply lines, allowing for control of keep buildings, roads, intersections, bridges. it also strays away from the realism factor too. that better not be implemented.[/QUOTE]It's fine if they remove nodes from single player. But Multiplayer will definitely be less tactical without them.
CoH took a lot of ideas from BestWay's RTSes, good to see they're also copying the direct control :)
Wow, they are taking some pretty unique steps to this game.
I don't get it, how is it still an RTS if you control the tank like a FPS?
[QUOTE=''100000'']I don't get it, how is it still an RTS if you control the tank like a FPS?[/QUOTE]It's a separate mode, If I'm reading it right.
Wow, impressive.
Will be buying this on release - Relic always seem to deliver quality.
[QUOTE=''aliblabla2007''][QUOTE=''100000'']I don't get it, how is it still an RTS if you control the tank like a FPS?[/QUOTE]It's a separate mode, If I'm reading it right. [/QUOTE]Naw. You have to keep right clicking on the enemy unit when your tank is selected (instead on right clicking just once in CoH vanilla)
It makes sense for the Tank Crew Campaign since you're only going to be controlling a tank and support squad so you won't have the ability to go around capturing munition points.
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